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Delusional Playland

2022|Unity|Virtual Reality|VR Installation

“Grow up with a child's heart.”

Gameplay Record

This is the whole record of the game. Recording of the Exhibition video are Underneath.

concept

With the knowledge that I had learn in class, and the researches for the design of the amusement park, I wonder if I can recreate an amazing amusement park entertainment experience inside virtual reality. With the research I had studied, I try to design the experience that includes the idea of escapism, joyfulness and series of symbols. 

From a long time ago, the concept of amusement park had been appeared in the human history. It includes all different kinds of entertainment activities such as rides, mini games and etc. The idea of an amusement park can be broad and full of possibility, but it is always being as a physical space for people to engage

inside. However, the development of virtual reality space shows a new way of entertainment, and it is happened inside a virtual space. What are the similarities between the advantage of the physical entertainment space--amusement park and the virtual entertainment space--virtual reality? What are the crossover characteristics and advantages between them, and what might be their differences? This research project will analyze both the design of the amusement park and virtual reality game, compares the examples for both of them and their direction during the development progresses, and propose a possible way to develop a amusement park in the virtual world for people to enjoy inside.

Final crit for Amusement Park (4).jpg

As I developed the project, besides research, I also create questionnaires to help me built up the project.

Scene1-delusional playground

Since this is the beginning scene, I want both of the interactions and the set up are simple but significant. Based on the series of symbols, I choose what people are mostly familiar with in the playground to build up interactions.

Scene2-delusional Forest

This forest is created based on fantasy theme. I want to provide a place for people to escape from the physical world and feel purified by the nature. 

There are not many interactions but more about walking around freely, listening to the sound and feeling that the players are being hugged by nature.

Scene3-delusional playLAND

I spend a long time on designing the theme of the park, where I want to have a series of easy understand symbols that are not only what people familiar with, but also are things they normally would not be able to get in touch in the real world, even inside an actual amusement park. 

The answer I reach is to design a universal background amusement park, but instead of design it in a future star war style, I choose to keep the fantasy style be the same as what I have for my delusional forest scene.

MFA EXHIBITION

This is a virtual reality experience built inside unity which eventually was be exhibited at the MFA exhibition in the University of the Arts London: London College of Communication(UAL:LCC) between 2022 Dec 1st-5th.

There are few documentation videos(such as how it was installed and played by the visitors)of the experience.

People came from different ages, from children in 6-7 years old towards 60 years old, and poeple with disability all enjoy the game. I got a lot of feedback from them, and this encourage me to develop the project in future. 

* Permission gotten before taking videos and photos.

*Sources and Materials for projects: GoogleWarehouse, TurboSquid, Unity assets store, Design net images, Maya free models, Free music online, self-created models, self-created music, collaboration music, collaboration animations, collaboration games.

mORE ABOUT-fINAL RESEARCH PAPER

CONTACT|联系|連絡

Email: irisaokihong@gmail.com 

Available language:

Chinese中文/English/Japanese日本語

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